Official Rock Paper Scissors recognizes exactly three legal throws: Rock, Paper, and Scissors. Each one has a clear hand shape, a real-world metaphor, and a fixed result against the other two.
How the system works
Rock Paper Scissors is an intransitive cycle. Each move beats one option and loses to one option. There is no dominant throw.
- Rock beats Scissors, but loses to Paper.
- Paper beats Rock, but loses to Scissors.
- Scissors beats Paper, but loses to Rock.
Rock
Hand shape: closed fist, knuckles toward the opponent.
Metaphor: a solid object that crushes something fragile.
- Beats: Scissors.
- Loses to: Paper.
- Ties with: Rock.
Paper
Hand shape: flat open palm with fingers together.
Metaphor: a sheet that covers or wraps a rock.
- Beats: Rock.
- Loses to: Scissors.
- Ties with: Paper.
Scissors
Hand shape: index and middle fingers extended in a V, thumb holding the remaining fingers down.
Metaphor: blades that cut paper but are crushed by rock.
- Beats: Paper.
- Loses to: Rock.
- Ties with: Scissors.
Cadence and clarity
Use a synchronized cadence such as one, two, three, shoot, and reveal on shoot. Keep signals crisp and visible to avoid false starts or disputes.
Official note
Only these three throws are legal in sanctioned WRPSA play. Any additional gestures such as Dynamite, Well, Lizard, or Spock are house variants, not official throws.
Bottom line
Mastering the three legal throws is the foundation of all fair play and strategy. If the shapes are clear and the outcomes are fixed, the rest of the match becomes a test of timing, reads, and discipline.

