RPS Glossary
42 terms you didn't know you needed. Now you do.
WRPSA
This glossary defines the 42 terms used in competitive Rock Paper Scissors, from throws and gambits to priming, rock bias, the meta-game and tournament formats. Each entry gives a plain definition of how the term is used in sanctioned play. It is the reference vocabulary for the WRPSA rulebook, strategy guides and match commentary.

- Approach
- Your overall game plan for a match. Some players go random, some read opponents, some pre-plan gambits. Think of it as your personality, but for hand gestures.
- Avalanche
- Three Rocks in a row (R-R-R). Named for its crushing intent. Works great against opponents who expect you to be more clever than this.
- Best of 3 (Bo3)
- First to 2 round wins takes the match. The standard format for most play. Long enough to require strategy, short enough to keep things tense.
- Best of 5 (Bo5)
- First to 3 round wins. Used in semifinals, finals, and matches where someone really needs to prove a point.
- Bureaucrat
- Three Papers in a row (P-P-P). Named because it papers over everything. The ultimate commitment to a single idea.
- Bye
- A free pass through the first round of a tournament bracket, given when the player count isn't a perfect power of 2. Basically winning without showing up.
- Cadence
- The rhythm of the count before a throw. WRPSA standard: "Rock... Paper... Scissors... Shoot!" Throw on "Shoot." Mess up the cadence and you get a foul. It's four words.
- Counter
- The throw that beats what you expect your opponent to throw. If you think they're going Rock, your counter is Paper. If you're wrong, well.
- Crescendo
- A gambit that follows the game's own name: Rock, Paper, Scissors (R-P-S). Elegant. Predictable. Bold.
- Double Elimination
- A tournament format where you need to lose twice to go home. Includes a winners' bracket and a losers' bracket. Second chances. How generous.
- Fistful o' Dollars
- Rock, Paper, Paper (R-P-P). Opens with Rock to test the waters, then bets it all on Paper. Named after the movie, which was also about gambling.
- Foul
- An illegal action during a throw: late throw, ambiguous gesture, or intentional obstruction. Results in a warning or round loss. Yes, you can foul in Rock Paper Scissors.
- Gambit
- A pre-planned sequence of three throws used in a Bo3 match. You decide before the match starts, then commit completely. Removes emotion, adds commitment.
- Jan-ken-pon
- The Japanese name for Rock Paper Scissors (じゃんけんぽん). Japan gave us the three modern gestures. We owe them a lot.
- Late throw
- Revealing your gesture after seeing your opponent's. A foul. In competitive play, throws must be simultaneous. Looking is cheating.
- Lizard Spock
- A five-gesture variant adding Lizard and Spock. Drops the tie rate from 33% to 20%. Popularized by The Big Bang Theory. Invented by Sam Kass, who deserves more credit.
- Markov model
- A mathematical technique that predicts your next throw based on your previous throws. Used by AI opponents. The machines are watching your patterns.
- Meta-game
- The strategy of predicting your opponent's strategy. "I know that you know that I know." It goes as deep as you want, and then one level deeper.
- Nash equilibrium
- The mathematically optimal RPS strategy: throw each gesture exactly 33.3% of the time. Can't be beaten. Can't beat anything either. It's the participation trophy of strategies.
- Paper
- Open flat hand, fingers together. Beats Rock (covers it), loses to Scissors (cut by it). Still can't explain how it beats Rock, but here we are.
- Pattern tracking
- Mentally recording an opponent's throws to find exploitable tendencies. "They always switch after a loss" is a pattern. A very exploitable one.
- Priming
- Using verbal or body cues to influence an opponent's throw. Saying "rock solid gameplan" before a match, for instance. Not illegal. Definitely sneaky.
- Random baseline
- Playing with genuine randomness (33/33/33). The defensive foundation of competitive RPS. Also the hardest thing for a human to actually do.
- Read
- Predicting what your opponent will throw based on patterns, tells, or psychology. A correct read wins you the round. An incorrect read means you got outplayed by someone throwing hand gestures.
- Referee
- An official who oversees a competitive match: ensures simultaneous throws, resolves disputes, records results. A job that exists.
- Rock
- Closed fist. Beats Scissors (crushes them), loses to Paper (covered by it). The most popular first throw worldwide, which makes it the most predictable.
- Rock bias
- The statistical tendency for players to throw Rock about 36% of the time, especially as an opener. Rock feels strong. Rock feels safe. Rock loses to Paper.
- Roshambo
- Alternate name for Rock Paper Scissors, common in North America. Possibly derived from a French name, but nobody actually knows. We've all just agreed to pretend.
- RPS
- Abbreviation for Rock Paper Scissors. You knew this one.
- Scissors
- Index and middle fingers extended in a V. Beats Paper (cuts it), loses to Rock (crushed by it). Like a peace sign that means war.
- Seeding
- Placing ranked players in a tournament bracket so the best don't meet in Round 1. Organizes the drama for later rounds.
- Shoot
- The moment of truth. In the standard count ("Rock... Paper... Scissors... Shoot!"), players reveal their throw on "Shoot." Everything before it is just buildup.
- Single elimination
- One loss and you're out. Fast. Dramatic. Unforgiving. The way nature intended.
- Swiss system
- A tournament format pairing players with similar records each round. Nobody gets eliminated. Efficient for large groups. Very polite.
- Tell
- An unconscious physical signal that hints at someone's intended throw. A slight finger twitch before Scissors, a tighter fist before Rock. Your body is a traitor.
- Throw
- The hand gesture you reveal during play. Rock, Paper, or Scissors. That's it. Pick one.
- Tie
- Both players throw the same gesture. The round is replayed. Also called a "draw" or "push." Also called "we just wasted everyone's time."
- Tilt
- Emotional frustration that leads to predictable, bad play. Usually happens after a string of losses. The human equivalent of a computer error.
- Toolbox
- Three Scissors in a row (S-S-S). The riskiest gambit. When it works, you look like a genius. When it doesn't, you threw Scissors three times.
- Variant
- Any modification to classic 3-throw RPS: Lizard Spock (5), RPS-7, RPS-25, Bear Ninja Cowboy, and more. For when three choices feels limiting.
- WRPSA
- World Rock Paper Scissors Association. Founded 2015. The governing body for competitive RPS: rules, rankings, tournaments, and the reason this glossary exists.
- WSLS (Win-Stay, Lose-Shift)
- The most common human pattern: repeat a winning throw, switch after a losing one. Almost everyone does this. Almost nobody realizes they're doing it. Recognizing WSLS is day one of competitive RPS.
Now put them to use
- Official Rules - The full competitive ruleset
- Strategy Guide - Where these terms come alive
- How to Play - Start from the beginning
- FAQ - Questions people actually ask
