RPS Glossary
This glossary defines 42 terms as they are used on WRPSA pages. Formal game, probability, rules, and tournament terms are separated from WRPSA editorial labels for three-throw sequences. A definition describes usage; it does not prove that a named gambit, tell, bias, or tactic predicts future play.
42 terms you didn't know you needed. Now you do.

- Approach
- Your overall game plan for a match. Some players go random, some read opponents, some pre-plan gambits. Think of it as your personality, but for hand gestures.
- Avalanche
- WRPSA editorial label for the pre-committed sequence Rock, Rock, Rock. The name is a mnemonic and does not imply a measured advantage.
- Best of 3 (Bo3)
- First to 2 round wins takes the match. The standard format for most play. Long enough to require strategy, short enough to keep things tense.
- Best of 5 (Bo5)
- First to 3 round wins. Used in semifinals, finals, and matches where someone really needs to prove a point.
- Bureaucrat
- Three Papers in a row (P-P-P). Named because it papers over everything. The ultimate commitment to a single idea.
- Bye
- A free pass through the first round of a tournament bracket, given when the player count isn't a perfect power of 2. Basically winning without showing up.
- Cadence
- The rhythm of the count before a throw. WRPSA standard: "Rock... Paper... Scissors... Shoot!" Throw on "Shoot." Mess up the cadence and you get a foul. It's four words.
- Counter
- The throw that beats what you expect your opponent to throw. If you think they're going Rock, your counter is Paper. If you're wrong, well.
- Crescendo
- A gambit that follows the game's own name: Rock, Paper, Scissors (R-P-S). Elegant. Predictable. Bold.
- Double Elimination
- A tournament format where you need to lose twice to go home. Includes a winners' bracket and a losers' bracket. Second chances. How generous.
- Fistful o' Dollars
- Rock, Paper, Paper (R-P-P). Opens with Rock to test the waters, then bets it all on Paper. Named after the movie, which was also about gambling.
- Foul
- An illegal action during a throw: late throw, ambiguous gesture, or intentional obstruction. Results in a warning or round loss. Yes, you can foul in Rock Paper Scissors.
- Gambit
- A three-throw sequence selected before play. There are 27 possible ordered sequences. Pre-commitment can reduce reactive choice, but repeating a known sequence is exploitable.
- Jan-ken-pon
- The Japanese name for Rock Paper Scissors (じゃんけんぽん). Japan gave us the three modern gestures. We owe them a lot.
- Late throw
- Revealing your gesture after seeing your opponent's. A foul. In competitive play, throws must be simultaneous. Looking is cheating.
- Lizard Spock
- A five-gesture variant adding Lizard and Spock. Drops the tie rate from 33% to 20%. Popularized by The Big Bang Theory. Invented by Sam Kass, who deserves more credit.
- Markov model
- A model in which the predicted next state depends on a defined current state, such as the previous throw and outcome. It helps only when that conditional dependence persists and is validated on later data.
- Meta-game
- The strategy of predicting your opponent's strategy. "I know that you know that I know." It goes as deep as you want, and then one level deeper.
- Nash equilibrium
- For the standard RPS payoff matrix, independently choose each gesture with probability 1/3. This mix has expected payoff zero against every opposing mix; it does not guarantee an even result in a short match.
- Paper
- Open flat hand, fingers together. Beats Rock (covers it), loses to Scissors (cut by it). Still can't explain how it beats Rock, but here we are.
- Pattern tracking
- Recording an opponent’s prior throws and context to test a stated prediction. A pattern should be evaluated on later observations and compared with a baseline.
- Priming
- An experimental change in later responses associated with earlier exposure to a cue. Calling a phrase or gesture “priming” requires a comparison condition; intent alone does not establish an effect.
- Random baseline
- Choosing Rock, Paper, and Scissors independently with probability 1/3 each. It is the unexploitable mixed-strategy baseline for the standard payoff matrix.
- Read
- A prediction about an opponent’s next throw based on stated observations. Its quality is measured by later predictions, including every miss.
- Referee
- An official who oversees a competitive match: ensures simultaneous throws, resolves disputes, records results. A job that exists.
- Rock
- Closed fist. Beats Scissors and loses to Paper. No reliable evidence establishes it as the most common first throw in every population or setting.
- Rock bias
- A proposed excess use of Rock relative to an equal 1/3 baseline. Some studies reported a small excess; in Dyson et al. (2016) it was not statistically significant. Report the population, position, denominator, and uncertainty.
- Roshambo
- Alternate name for Rock Paper Scissors, common in North America. Possibly derived from a French name, but nobody actually knows. We've all just agreed to pretend.
- RPS
- Abbreviation for Rock Paper Scissors. You knew this one.
- Scissors
- Index and middle fingers extended in a V. Beats Paper (cuts it), loses to Rock (crushed by it). Like a peace sign that means war.
- Seeding
- Placing ranked players in a tournament bracket so the best don't meet in Round 1. Organizes the drama for later rounds.
- Shoot
- The moment of truth. In the standard count ("Rock... Paper... Scissors... Shoot!"), players reveal their throw on "Shoot." Everything before it is just buildup.
- Single elimination
- One loss and you're out. Fast. Dramatic. Unforgiving. The way nature intended.
- Swiss system
- A tournament format pairing players with similar records each round. Nobody gets eliminated. Efficient for large groups. Very polite.
- Tell
- A candidate observable cue proposed to predict a future throw. It becomes evidence only after the cue, outcome, timing boundary, and predictive performance are measured prospectively.
- Throw
- The hand gesture you reveal during play. Rock, Paper, or Scissors. That's it. Pick one.
- Tie
- Both players throw the same gesture. The round is replayed. Also called a "draw" or "push." Also called "we just wasted everyone's time."
- Tilt
- Informal competition language for a perceived change in decision-making after frustration. It is not a diagnosis, and any claimed effect on throws requires measurement.
- Toolbox
- WRPSA editorial label for the pre-committed sequence Scissors, Scissors, Scissors. The label does not make the fixed sequence less exploitable.
- Variant
- A declared modification to the classic three-action rules, outcome graph, or match format. Every result must identify the ruleset used.
- WRPSA
- World Rock Paper Scissors Association, founded in 2015. It publishes a ruleset and operates the WRPSA play, event, rating, and research platform.
- WSLS (Win-Stay, Lose-Shift)
- A conditional-response heuristic that repeats an action after a win and changes it after a loss. RPS studies report protocol-specific variants; it is not a universal rule about every player.
Now put them to use
- Official Rules - The full competitive ruleset
- Strategy Guide - Where these terms come alive
- How to Play - Start from the beginning
- FAQ - Questions people actually ask
Play a round now: you against the computer
Pick a move to play!
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