History of RPS
Two thousand years of people settling things with their hands.

Ancient Origins: China's Hand Game
Rock Paper Scissors has been around for over two thousand years, which means that for two thousand years, people have been losing to Paper and saying "best of three."
The earliest known ancestor appears in Chinese historical records from the Han Dynasty (206 BC to 220 AD). Known as shoushiling(???, "hand command"), the game used different gestures than today's version but followed the same core principle: a cyclic game where each choice beats one option and loses to another. The original Chinese version may have used gestures representing insects, frogs, and snakes in an intransitive hierarchy. So before Rock Paper Scissors, it was essentially Bug Frog Snake. Somehow we improved on that.
Japan and the Birth of Jan-Ken
The game migrated to Japan, likely through cultural exchange during the 17th century. The Japanese adaptation, jan-ken-pon (???????), standardized the three gestures we know today:
- Guu (??) - the closed fist, representing a rock
- Choki (???) - two extended fingers, representing scissors
- Paa (??) - the open hand, representing paper
Japan's version proved brilliantly elegant. Three hand shapes that anyone on Earth can make, with a hierarchy that makes intuitive sense (except paper beating rock, but we've addressed that elsewhere). Jan-ken became so embedded in Japanese culture that it's used for everything from playground arguments to corporate decisions. A normal Tuesday, basically.
Global Spread in the 20th Century
Rock Paper Scissors spread worldwide throughout the 1900s, and every country decided it needed its own name for the exact same game:
| Region | Name |
|---|---|
| United States | Rock Paper Scissors, Roshambo |
| United Kingdom | Rock Paper Scissors |
| France | Pierre-papier-ciseaux |
| Germany | Schere, Stein, Papier |
| Spain / Latin America | Piedra, papel o tijera |
| Japan | Jan-ken-pon |
| Korea | Gawi-bawi-bo (?????) |
| Indonesia | Suit |
| South Africa | Ching-Chong-Cha |
The American term "Roshambo" has uncertain origins. One popular theory links it to Count Rochambeau, a French general in the American Revolution. This theory is almost certainly wrong, but it's a great story so people keep telling it. More likely, it derives from a Japanese or French phonetic adaptation that mutated through oral tradition. Nobody recorded the exact moment because nobody thought a hand game would need a historian. They were wrong.
The Competitive Era (2002 to 2015)
In the early 2000s, someone finally asked the question that changed everything: "What if we took this very seriously?" The World RPS Society, founded in Toronto, held the first major World Championships in 2002. Hundreds of competitors from around the globe showed up, which is remarkable when you consider they all could have just played in their kitchens.
Key milestones in competitive RPS:
- 2002: First International World RPS Championship in Toronto, with mainstream media attention that introduced many new people to organized play.
- 2006: Macao hosted major international RPS events
- 2008: USA Rock Paper Scissors League formed
- 2009: Prize-backed tournaments became more visible, showing that organized RPS had moved beyond novelty status.
- 2012: RPS featured in numerous TV shows and advertising campaigns
During this era, players began applying genuine strategy to the game. Computer scientists published research on optimal play, psychologists studied patterns in human throw sequences, and professional players developed advanced techniques like gambits, opponent modeling, and meta-game theory. The game that settles who pays for lunch was getting its PhD.
The WRPSA: A New Chapter
The World Rock Paper Scissors Association (WRPSA) was founded in 2015 with a simple and ambitious goal: give organized RPS clearer rules, more consistent event structure, and a practical online home for players and hosts.
Key achievements of the WRPSA:
- Published the definitive Official Rules for organized competitive RPS on the platform
- Established a ranking and points system for structured repeat play
- Created the annual World Rock Paper Scissors Day celebration
- Built a digital platform for online matches, event hosting, and tournament administration
RPS Today: Digital, Global, and Competitive
Today, Rock Paper Scissors sits at the intersection of casual fun and structured competition. People still use it to settle everyday decisions, while dedicated players study strategy, track results, and enter organized events. They're serious about it. We're all serious about it.
The digital era has transformed RPS in several ways:
- Online play: Real-time matchmaking against other players online
- AI opponents: Pattern-recognizing bots that adapt to your style and will absolutely humble you
- Analytics: Detailed statistics on throw patterns, win rates, and tendencies. Your Rock habit is now quantified.
- Live tournaments: Online and in-person events with brackets, scheduling, and recorded results
- Variations: New formats like Rock Paper Scissors Lizard Spock and RPS-25, for people who felt three choices was not enough drama
From an ancient Chinese hand game to a modern competitive format, Rock Paper Scissors continues to evolve. Its simplicity makes it widely accessible. Its hidden depth makes it endlessly fascinating. And its ability to make grown adults yell at each other over a hand gesture makes it timelessly entertaining.
Be part of RPS history
Join the WRPSA, compete in ranked matches, and add your name to the record books. Two thousand years from now, someone will read about you.
