As one of the oldest settling contests for arguments, debates, and anything else, Rock Paper Scissors has become a global pastime. Whether you grew up taking on virtual editions such as ‘Janken’ in Japan or classic RPS, there are ways to play the game depending on the group. For example, did you know that there are rules regarding when you show your hand?
Rock Paper Scissors or Rock Paper Scissors Shoot?
There are two main versions of Rock Paper Scissors played today:
Rock Paper Scissors: In standard RPS, you count to three and show your chosen symbol on the count of three. Example: 1, 2, 3, then reveal your hand.
Rock Paper Scissors Shoot: In this version, you count 1, 2, 3, then say “Shoot” and reveal your hand on “Shoot.” This gives an extra signal before revealing.
What is the right choice when playing Rock Paper Scissors?
It depends on where and when you are playing. In professional or competitive matches, the “Shoot” style is used. You reveal your choice of rock, paper, or scissors when the count hits “Shoot,” also known as the 4th Prime. If you reveal early, your throw could be disqualified or defaulted.
For casual, non-competitive games, the standard three-count is common. This is called the 3rd Prime. Most people are used to revealing on three, not after. While it may seem small, this timing impacts gameplay. Both players must reveal at the exact same moment for a fair match.
Why is the 4th Prime ideal for competitive play?
The 4th Prime adds a neutral beat before the reveal. During this beat, arms stay in a neutral position. This makes it harder to predict an opponent’s move by watching their hand motion. If you reveal on three, quick changes between gestures can become easier to see and read.
By adding the “Shoot,” both players reduce telegraphing and keep the match fair. This is why official competitive matches always use the 4th Prime.
If you are playing competitively, remember: reveal your throw after the count of three, not on three.

