WRPSA. World Rock Paper Scissors Association.

Rock Paper Scissors Research Library

What published research has learned about Rock Paper Scissors, from huge online datasets to lizards and bacteria, plus live totals from games played on wrpsa.com. Every study is linked.

Published and last substantively reviewed August 11, 2026 · Owner: WRPSA

Rock Paper Scissors looks simple until a scientist gets hold of it. Here is what published research has actually found about how people play, and a few places where nature plays the same game. Every summary links to the original paper and comes with its limits, because a lab result is not a guaranteed win against your cousin.

What the research says

  • Against an opponent who picks truly at random, no throw beats any other. Every strategy starts from that baseline; the game theory guide shows why.
  • Real people are not random. In repeated lab play and in a huge online dataset, players reacted to their last result and to their opponent's history, and experienced players took advantage of it.
  • The popular claim that players copy a hand they can see is disputed: a larger follow-up study did not back it up.
  • Lizards and bacteria play their own version: three strategies that each beat one and lose to another can keep all three alive. That is biology, not a tip for your next match.
  • One small brain-imaging study measured more frontal-brain activity when people tried to lose on purpose than when they tried to win. Interesting, but far too small to say anything about tells.

Social cycling and conditional responses

Wang, Z., Xu, B., & Zhou, H.-J. (2014). Social cycling and conditional responses in the Rock-Paper-Scissors game. Scientific Reports, 4, 5830.

What it tested
Whether repeated RPS play under random pair matching follows fully independent mixed-strategy behavior or shows population cycling and conditional responses.
Sample or system
360 Zhejiang University students in 60 six-person groups, scheduled for 300 rounds each. One group was excluded from the reported action-frequency analysis, leaving 354 players there.
Finding
The experiment found population-level cycling and action-to-action dependence consistent with conditional response behavior, even though aggregate gesture frequencies were close to the one-third equilibrium.
Limitations
A laboratory student sample, payoff design, repeated opponents, and group protocol do not establish one universal rule for every casual or tournament opponent.

What one million online games showed

Batzilis, D., Jaffe, S., Levitt, S., List, J. A., & Picel, J. (2019). Behavior in Strategic Settings: Evidence from a Million Rock-Paper-Scissors Games. Games, 10(2), 18.

What it tested
How players use visible opponent history in a large online strategic setting and whether experience changes exploitation of that information.
Sample or system
The published analysis reports 334,661 players with at least one completed match in an online RPS application, and 2,636,417 matches.
Finding
Players departed from independent randomization, used opponent history, and more experienced players exploited observable behavior more effectively.
Limitations
Application rules, interface cues, self-selection, and online behavior may not generalize directly to simultaneous in-person tournament play.

Automatic imitation and its replication

Cook, R., Bird, G., Lünser, G., Huck, S., & Heyes, C. (2011). Automatic imitation in a strategic context: players of rock-paper-scissors imitate opponents’ gestures. Proceedings of the Royal Society B, 279, 780–786.

What it tested
Whether seeing an opponent’s developing gesture increases draws through automatic imitation.
Sample or system
A controlled sighted-versus-blindfolded RPS experiment; consult the paper for condition-level counts and analysis.
Finding
The original paper reported more draws when players could see an opponent’s gesture.
Limitations
A larger published replication and critique did not support the original conclusion. WRPSA treats the automatic-imitation claim as disputed rather than settled.

The side-blotched lizard evolution cycle

Sinervo, B., & Lively, C. M. (1996). The rock-paper-scissors game and the evolution of alternative male strategies. Nature, 380, 240–243.

What it tested
Whether three side-blotched lizard mating strategies form a non-transitive cycle whose frequencies oscillate over time.
Sample or system
Field observations and parameter estimates covering several years of morph-frequency changes.
Finding
The model predicted oscillations, and the three male morph frequencies were observed to oscillate in the field.
Limitations
This is an evolutionary analogy to RPS’s non-transitive structure, not evidence about human gesture choice or tournament strategy.

Non-transitive E. coli biodiversity

Kerr, B., Riley, M. A., Feldman, M. W., & Bohannan, B. J. M. (2002). Local dispersal promotes biodiversity in a real-life game of rock-paper-scissors. Nature, 418, 171–174.

What it tested
Whether spatially localized interaction and dispersal preserve coexistence in a non-transitive three-population Escherichia coli community.
Sample or system
Controlled microbial communities compared across localized and larger-scale interaction conditions.
Finding
All three populations coexisted under localized interaction, while diversity was rapidly lost when interaction and dispersal occurred over larger spatial scales.
Limitations
The RPS framing describes ecological dominance relations. It is not a study of people playing the hand game.

Prefrontal activity in modified RPS tasks

Kikuchi, S., Iwata, K., Onishi, Y., et al. (2007). Prefrontal cerebral activity during a simple “rock, paper, scissors” task measured by the noninvasive near-infrared spectroscopy method. Psychiatry Research: Neuroimaging, 156(3), 199–208.

What it tested
Prefrontal oxygenation during modified “play to win” and inhibitory “play to lose” RPS tasks.
Sample or system
15 healthy volunteers measured with near-infrared spectroscopy.
Finding
The lose task produced larger, laterally dominant prefrontal oxygenation changes than the win task.
Limitations
A small sample and modified computer-response task cannot establish broad claims about all brain regions, ordinary play, or readable physical tells.

For a careful explanation of what laboratory and behavioral findings can and cannot say about individual play, continue to Rock Paper Scissors psychology.

Live from wrpsa.com

What gets played here

These totals count games played on wrpsa.com. A match counts as played when two players finished at least one round with both throws in. Abandoned games, cancellations, disputes, and byes stay out of that total.

Matches played
3,242
Rounds played
10,571
Player vs player
76
Player vs the WRPSA computer
3,166

Counted from Jul 29, 2026 through Oct 16, 2026. Last updated UTC.

For researchers: how the count works

Every number on this page can be checked. These are working totals that include games not yet reviewed for research, and they describe play on wrpsa.com only, not the wider world.

How the totals are checked
MeasureCountMeaning
Matches recorded5,194Every match started on wrpsa.com, finished or not.
Player appearances3,318Each time a person, not the computer, took part in a played match.
Finished without a round-by-round record10Counted separately and left out of played matches.
Replaced by a correction0Kept on file and left out of played-match and research totals.
Not yet reviewed for research5,194Left out of research totals until reviewed.
Approved for a public dataset0No player-level dataset has been released under these counting rules.
Way to play worked out from older records2,492Matches saved before we recorded how each one was played. The way to play is worked out from the match details.

Played matches by type

Working totals by way of playing, game mode, and match type. They include games that have not been reviewed for research, and they describe play on wrpsa.com only.

Way to play
TypeMatchesRounds
Classic1,2182,148
Local (two phones)48
Online2,0036,595
Video1752
Game mode
TypeMatchesRounds
Practice48
Quick Match417
Against the computer3,1668,567
Against a friend68211
Match type
TypeMatchesRounds
Casual72228
Unrated3,1708,575

Counting rules rps-match-research-v2. Generated UTC. Counted from Jul 29, 2026 through Oct 16, 2026. These figures describe play on wrpsa.com only and are not compared with any outside dataset.

Citable releases

Reviewed dataset releases

Each release freezes the counting rules, totals, dates, source coverage, citation, and the exact JSON and CSV files. A second administrator checks the checksums before it goes out. Corrections arrive as new releases linked to the old one; published files are never quietly swapped.

No reviewed release has been published yet. The live totals above are working numbers, not a frozen release.

How to cite and correct this page

Cite the paper itself, not this summary, when making a research claim. If a link, sample, summary, or limitation here is wrong or incomplete, send the page address and your source through the contact page. The full standard is in the research and citation policy.